Hamster Kombat Reserves 60% Tokens for Players, Rejects VC Funding

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  • Hamster Kombat rejects VC investments, reserving 60% of HMSTR tokens for players, prioritizing community growth.
  • Hamster Kombat’s rapid growth, with 239 million users in three months, highlights its global impact in the digital space.

The Hamster Kombat team, one of the most popular mini games on the TON network, recently announced significant changes to their future objectives and token distribution scheme.

The team has categorically refused all venture capital (VC) investment requests, underscoring their commitment to preventing its user base from being used as a channel for exiting liquidity.

Hamster Kombat: Prioritizing Player Interests and Community Growth

This action reflects their commitment to protecting the integrity of their initiative while prioritizing the interests of their players. In line with this strategy, they’ve stated that 60% of the future HMSTR tokens will be reserved exclusively for players, a significant allotment targeted at building a vibrant and engaged community.

One user on X praised the Hamster Kombat team’s decision to prioritize their players while maintaining control over the project. The user’s statement is consistent with the wider ideas of decentralization, stating that conserving the bulk of tokens for the community is a commendable decision that demonstrates the team’s dedication to these values.

The user was also optimistic about the project’s future, expecting how it would evolve while putting the user’s interests at the forefront.

Furthermore, the game’s developers have revealed additional information about the token allocation. Aside from the 60% set aside for players, the remaining tokens will be used for liquidity, future partnerships, in-game prizes, and ecosystem growth.

This balanced distribution plan indicates a comprehensive approach to ensuring the project’s long-term viability and expansion while also rewarding its supporters.

On the other hand, CNF earlier reported that the mini-game had attracted an amazing 239 million users in just three months, as of early July.

This quick expansion has positioned Hamster Kombat as the world’s fastest-growing digital service, and the trend shows no signs of slowing. Such rapid user growth demonstrates the game’s popularity and major impact on the digital space.

Meanwhile, as we previously noted, Jack Dorsey stated on Twitter that Hamster Coin, which is less than a year old, poses a greater danger to Ethereum than Dogecoin. According to Dorsey, Hamster Coin is just a meme coin with no particular use case or technological edge.

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